Dragon Slayer I

August 12, 1990

A seminal action RPG comes to Game Boy, despite some original design choices making it terribly ill-suited for the platform.

Qix

April 13, 1990

Nintendo and Minakuchi Engineering take Taito’s arcade classic under their first-party week to embellish it with multiplayer mechanics and Mario dressed as random ethnic stereotypes.

Serpent

April 6, 1990

A curious sci-fi reimagining of the game more commonly known as Snake, Taxan’s Serpent takes the venerable arcade classic Blockade and adds special attacks (as well as some sort of galactic war story) to the whole affair.

Space Invaders

March 30, 1990

A bare-bones but admirably faithful rendition of the arcade classic. While Taito made some compromises in order to squeeze the game into the tiny handheld, they did so intelligently, preserving the essence and pacing of the original remarkably well.

Heiankyo Alien

January 14, 1990

The oldest game ever to appear on the original Game Boy, Heiankyo Alien faithfully adapts the classic PC trap-’em-up by the same name as well as introducing a visually overhauled remake with new features and aliens to contend with. Though simple and oddly named, it’s nevertheless a legitimate classic.

Hyper Lode Runner: The Labyrinth of Doom

September 21, 1989

How circular gaming has become. Over the past couple of decades, portable and PC gaming have essentially existed on opposite ends of the medium’s total spectrum; handheld systems lend themselves to low-power, efficient game design, whereas PC developers typically revel in the format’s raw power, sometimes designing games that demand so much processing muscle that […]

Shanghai

July 28, 1989

It took a couple of months, but we finally have the first third-party release for Game Boy… though only just barely. These days, Shanghai publisher HAL Laboratory is more a Nintendo second party studio akin to Intelligent Systems than a true third party, but the company’s relationship with Nintendo was still evolving back in 1989. And […]