August 12, 1990
A seminal action RPG comes to Game Boy, despite some original design choices making it terribly ill-suited for the platform.
July 27, 1990
Nintendo had huge success with Tetris, so rather than wait for another hit to come across their desk they rolled their own. It’s OK… but it’s no Tetris.
July 20, 1990
A loose adaptation of the NES game, which in turn loosely adapted the arcade original. Nearly a brilliant rendition but for one critical flaw: Its absolutely wretched difficulty balancing.
June 15, 1990
SNK makes its Game Boy debut with a game remarkably similar to partner developer ADK’s arcade classic Make Trax. Hmm!
April 20, 1990
Dear Vic Tokai, if you have to include an IPA pronunciation guide for your game’s title on the box, maybe use a different name? Especially when that cumbersome title could discourage people from checking out a great puzzler that stands out from the teeming puzzle masses on Game Boy.
April 20, 1990
An interesting, albeit failed, attempt to find a workable format for racing within the cramped confines of the Game Boy hardware. This top-down offroad-ish game doesn’t quite pull off its ambitions thanks for fussy controls and annoying track design.
October 27, 1989
Back in the ’80s and early ’90s, no series could sell me on a platform like Castlevania. I loved the NES trilogy, and when early screens of sequels for Game Boy and Super NES began to materialize, those systems shot right to the top of my must-have list. Once I finally got my hands on […]