Ishidō: The Way of Stones

August 2, 1990

An adaptation of a Macintosh board game involving matching tiles, slightly compromised by Game Boy’s lack of color and overabundance of puzzlers.

Tasmania Story

July 27, 1990

Based on a Japan-only movie, with gameplay adapted from a Japan-only MSX game, this clunky and primitive creation is tough to love.

Hyper Lode Runner: The Labyrinth of Doom

September 21, 1989

How circular gaming has become. Over the past couple of decades, portable and PC gaming have essentially existed on opposite ends of the medium’s total spectrum; handheld systems lend themselves to low-power, efficient game design, whereas PC developers typically revel in the format’s raw power, sometimes designing games that demand so much processing muscle that […]

Shanghai

July 28, 1989

It took a couple of months, but we finally have the first third-party release for Game Boy… though only just barely. These days, Shanghai publisher HAL Laboratory is more a Nintendo second party studio akin to Intelligent Systems than a true third party, but the company’s relationship with Nintendo was still evolving back in 1989. And […]