August 3, 1990
The inevitable arrival of the juggernaut Ninja Turtles franchise didn’t quite live up to Konami’s usual standards, with repetitive play and cheap enemies.
July 27, 1990
Based on a Japan-only movie, with gameplay adapted from a Japan-only MSX game, this clunky and primitive creation is tough to love.
March 29, 1990
Where SD Gundam was offensively awful, Trump Boy is merely unremarkable in every way. A quick and dirty compilation of four different real-world card games, it lacks any bells or whistles to speak of. Better than a kick to the teeth, but much less memorable.
February 23, 1990
Towa Chiki’s games typically fell somewhere between “bad” and “dreadful,” but even they had to do something right on occasion. Taikyoku Renju is a nice little adaptation of the Japanese go variant gomoku renju, and it’s good! It even has an English language option, bizarrely enough. Worth hunting down.
December 27, 1989
The vexing thing about Boomer’s Adventure in Asmik World is that, while it’s a perfectly entertaining action puzzler in its own right, it’s best described in terms of a game that wouldn’t hit the Game Boy until several months later. Kind of like the way some people think Shin Megami Tensei is a big ripoff of […]
June 14, 1989
So. Tetris. Has any game ever defined a platform so clearly? Wii Sports, probably. Possibly Halo. But Tetris didn’t merely move systems – though it certainly did that – it established the tone and style of the Game Boy. Until Pokémon came along, Tetris served as the Game Boy’s statement of intent. Game Boy Tetris carries several levels […]
May 29, 1989
Nintendo is not simply some monolithic entity when it comes to the actual creation of games. There is no slab-like “Nintendo” object that stamps out games on an assembly line. (Also, no: Shigeru Miyamoto doesn’t single-handedly invent every idea to issue forth from the company’s walls.) Through the years, Nintendo’s innards have shuffled around, with teams and larger divisions […]