Is it “Power Mission” or “Power Missiøn”? This forgotten release provided a pretty decent portable war gaming experience. It would be eclipsed by better-known games within a matter of months.
The inevitable arrival of the juggernaut Ninja Turtles franchise didn’t quite live up to Konami’s usual standards, with repetitive play and cheap enemies.
Nintendo had huge success with Tetris, so rather than wait for another hit to come across their desk they rolled their own. It’s OK… but it’s no Tetris.
A loose adaptation of the NES game, which in turn loosely adapted the arcade original. Nearly a brilliant rendition but for one critical flaw: Its absolutely wretched difficulty…
Irem makes its Game Boy debut with this adaptation of Tamtex’s arcade Shaghai variant, losing the original version’s color (and its smut) in translation to the portable.
An interesting counterpoint to the remarkably similar Blodia from a few months prior. Where that game featured structured puzzles, Pipe Dream features a Tetris-like randomness… and an ease of…
Lousy licensed Game Boy games are just as likely to come from western studios as Japanese! The Amazing Spider-Man is every bit as awful as Gundam or Zoids. Sorry,…
A promising premise for a game — two players go head-to-head in a shooting match — crumbles beneath lousy programming. A throwback to an older time, in a bad…
The fast-paced NES shoot-em-up comes to Game Boy with most of its content and mechanics intact, almost day and date with its console sibling. Pretty impressive!
The Game Boy’s first sequel builds on its most imitated game to date: Boxxle. Can basic box-pushing stand up to the fancier variants we’ve seen since? (Not really.)