A promising premise for a game — two players go head-to-head in a shooting match — crumbles beneath lousy programming. A throwback to an older time, in a bad…
The fast-paced NES shoot-em-up comes to Game Boy with most of its content and mechanics intact, almost day and date with its console sibling. Pretty impressive!
Based on the toyline, Zoids Densetsu fails to live up the standard of even that middling property; it was, by far, the worst Game Boy release to that point.
A game that brushed with greatness but didn’t quite make the connection. Cosmo Tank spans planets, genres, and play modes—it’s incredibly ambitious, and almost a masterpiece.
Designed by the creators of Deadly Towers, crafted in the image of Bokosuka Wars and King’s Knight, Mercenary Force should by all accounts have been awful. But no,…
A bare-bones but admirably faithful rendition of the arcade classic. While Taito made some compromises in order to squeeze the game into the tiny handheld, they did so…
A pretty solid port of Konami’s oddball shooter/puzzle arcade hybrid, which boasts some serious creative talent (seriously, it’s like the entire future Treasure team). Although this conversion loses…
Fans of Gradius might not recognize the name, but they’ll certainly recognize the style and rules of Nemesis. This vertical shooter set a high bar on the Game…
Game Boy’s first vertical shoot-em-up. Simple and clean, Solar Striker may not impress these days, but that’s by design: What seems painfully limited in 2015 made for a…